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- GHOST RECON ONLINE (THIRD PERSON SHOOT)
Posted by : RIFQI
Kamis, 13 Februari 2014
GHOST RECON ONLINE
Tom Clancy’s Ghost Recon Online (GRO) is
a free to play 3D third-person, cover-based tactical shooter (MMOTPS)
developed by Ubisoft Singapore, and offers all the best qualities of the
Ghost Recon franchise in a downloadable, dynamic, PC-based online game. Ghost Recon Online offers players the
ability to choose between three different classes of Ghost: Assault,
Recon and Specialist. Each three dynamic character classes offer a broad array of tactical options
on the battlefield. It's great that you can eventually deck out any
class with the full range of guns and armament goodies you unlock from
playing and amassing points for buying gear, but it's their special
abilities that really make classes stand out. Far from a generic
run-and-gunner, the assault class is perfect for pushing the front line
into enemy territory. The blitz shield lets you charge forward at high
speeds right into incoming fire, bludgeon enemies into a prone position,
and then take them out with a few quick shots before they even know
what happened. Or you can nuke foes with area-of-effect microwaves that
blind them and cook them with radiation damag. Meanwhile, specialists can trigger EMP devices to short-circuit enemy
tech or engage a limited portable force field bubble that affects bullet
trajectories. Recon sniper units are favorites for their cloaking
ability and a radar-like ping device that reveals enemy positions and
invisible units to all teammates. Each unit's special perks are useful
in countering another class's abilities too, which makes balancing your
team important. Putting all of these skills into play on the battlefield
at once is deliciously chaotic, and it keeps matches fluid and
engaging.
And that’s one of GRO’s biggest problems. There’s technically nothing
wrong with the design of all three class’ abilities as they are, and
when you find a fairly balanced match, each class has plenty of chances
to counter and complement the others’ abilities. Snipers clear the way
for Assault soldiers, Assault soldiers charge in to clear the path
forward, and Specialists provide protection and utility. But finding a
truly balanced match is a rarity with GRO’s current matchmaking design,
even with the option to change classes before a match begins. That’s
because there aren’t any limits on how many of a certain class are in an
arena, which means that it’s not uncommon to find yourself facing
almost an entire team of Recon snipers. In one match, almost comically, I
faced a group with six Assault players with our seven Recon, and the
match quickly turned into a tragic buffalo hunt in which we picked off
the Assault soldiers with few worries about our own safety. Spawn
camping is thus a problem, even if it’s often situational, and the lack
of any ability to change classes mid-game only exacerbates the problem.
To Ubisoft’s credit, that’s still not as hopeless of a situation as it
might seem, though, thanks to lengthy cooldown timers for special
abilities that persist through death and prevent the matches from
devolving into unmanageable chaos.
Besides that the interface, the menus, and the whole lobby system itself
is beautifully done but in a shooter it all really comes down to how
crisp and balanced the gameplay itself is. GRO forces you to take things
slowly. Patience is a virtue, and luckily you’ll have built up plenty
of it waiting out the queue. Run and gun gamers who think they can be
godlike running wildly through the streets will be dropped in a hot
flash and typically give away the rest of their team’s position in the
process. Ghost Recon Online follow suite with its Buy to Play
counterparts, encouraging sneaking, camping, and teamwork. Currently the
most played game mode is conquest. Just like in any other game with the
game mode conquest, you will have several capture points on the map to
battle over with your allies. But remember, the game is played at a slow
pace and thus capturing these points isn’t as easy as charging in and
standing around in the open waiting on a timer. Since a lot of people
camp, often lying in wait at a capture point for ten plus minutes, you
will have to scout areas and force enemies out before having a chance to
capture them. With the use of class skills like cloak or weapon jams
you can try to force your enemy to fall back. Brute force doesn’t work
well without the powerful class skills supporting them.
Ghost Recon Online is a lot of fun. I myself enjoyed playing it but
there are enough hindrances for new players that I didn’t often feel
encouraged to queue up for multiple matches in a row. Since the game
isn’t that popular, new players should go in with the mindset that
they’re going to get crushed quite a few times while slowly building up
their character to hang with the veterans. Once you have bit the bullet
and climbed the learning curve, with days of battle hardening matches
under your belt, you will start to find yourself actually impacting the
outcome of matches. This felt tedious at times as I rarely got to
experience match modes outside of conquest. A shooter needs fast queue
quick matches like Team Deathmatch to draw in a decent population by
capturing the casual crowd. Perhaps I ask too much out of a Ghost Recon
game, especially since the game supports camping with its many different
stances and weapon possibilities, but sometimes the game was just too
slow overall.
GAMEPLAY
Official site : http://ghost-recon.ubi.com